Koopa Troopa shell by Rob Walch and Huge Boutique! Points were awarded for fastest car + best designed + people’s choice.
It came in second place in design, and second in speed, winner of a tie-breaker race with Team JMW.
Second place overall, and winner of the design shoot-out Team JMW.
Third place, and fastest car overall. Team Belle (in orange… Right before smoking the Delorean. It must have exceeded 88mph)!
It's derby day!
The track has landed in Brooklyn. It measures 32 feet long when assembled… so we haven't had room to set it up yet. But tomorrow afternoon it's going to stretch out across the 3rd floor lounge in all it's glory.
People are making their finishing touches.
A painting/arduino party sprung up the night before cars are due as everyone scrambles to balance projects and extracurricular awesomeness.
Remember… weight is important if you want to go fast. Judging is based on both style and speeeeeeeeeed. The weight limit is now 8oz (not including wheels). Also take advantage of the powdered graphite we have in the Makerspace to lubricate the wheel axels. That will make
a BIG difference.
Because after all… you can only attain a year of glory if you have the fastest-racing, coolest-looking car. Good luck!
We've been experimenting printing in multiple pieces. Rob Walch's car consists of nearly 20 distinct parts! This allowed him to utilize 3 different PLA colors to
have a really cool looking shell without having to pop open the paint.
The top and bottom of Kristian's food truck is removable so he can fill it up with accessories.
We designed the print to
condense the objects in
a small space so we could do 8 items at once to save time.
We got a slew of supplies to help you guys prepare for race-day. They are available in the Maker-space next to Desktop Support. All that we ask is that supplies aren't removed from the room
(except wheel kits, because every team is entitled to one)
Here's what we got:
- Powdered graphite (for lubricating the axels)
- Acrylic paints and brushes
- X-acto knives
In the reject box there are a bunch of failed prints which you are free to test paints or other finishing techniques on. The wheel kits will be given out with prints, so if you already have printed and need one, feel free to stop
by and grab one. Enjoy!
Why couldn't the skeleton cross the road?
Because he didn't have the guts!
and Wes' car has ballz. A V8 engine on the back and realistic bone supports for the wheels. Once this car is cleaned up, it'll be ready to tear down the road!
The bullet-mobile is Atlanta bound. We express shipped it down and look forward to it's return once it's all gussied up.
Rob is trying a modular approach to his
turtle-shell car. The bottom has printed, and next the top will print in green PLA. It'll be fun to see it all come together.
I don't know, Chau made a car or something…
Yesterday we had another unfortunate partial print with Team Belle's car. Last time we ran out of PLA mid-print… this
time was due to manufacturing error on the spool of PLA. There was tangle in the spool, so mid-print the PLA stopped feeding in.
no reliable way get a print going again midstream, so when stuff like this happens we need to scrap and start over.
the white PLA. Unfortunately… that happened in the midst of printing Will and Geoffry's entry “Bone Collectors”. We'll have to give it another go, but really happy with the way it handled the details.
Next up – we have Triple A (Akshay, Alison, Aaron) car/space ship. I doubt this one will need the services of AAA, looks like it's going to be fast!
Next up we have the
team's rocket-mobile (not pictured, the hundred pages of detailed annotations)
And last but not least, “The Holding Company” by the biz dev team. We did a time lapse of this one. Once the video is processed we'll share it! In the meantime, here's a pic.
How about some 3D scanning? It's actually doable using no more than an iPhone and the 123D Catch app! Using the app I was able to take a slew of pictures around a jug my brother made me (he's a potter), and mesh it back together as
a 3D object. It took a lot of trial and error (probably 4 attempts before I had something usable).
After the scan, I had to work with the 123D Catch web appin
order to patch holes in the model and also remove unwanted objects from the view. After I got it all cleaned up it was in pretty good shape and I was able to download it
as an STL and then import it into Tinkercad.